They're not all standardised because the implementation of the shader is what really defines what they are. 'Emissive' and 'Self-Illumination' as an example can be interpreted to be two different things (and are when I personally use them) - a self-illumination map is where the object can light itself, whereas an emissive…
Makes sense, thanks pior! Definitely not looking for what sounds best :) Just if there is a commonly used term that includes all map types. I will be using this when I talk to people who are not familiar with 3D. I guess "Texture Maps" works and if I need to be more specific "Material Property Maps" can work, plus just…