Yea, I'm against tessellation for now. It's great for some things like rocks because its phenomenal at that. Your cons a tad bit off AND correct in that: A. Texture size can be whatever you want, and you don't need to tessellate it down to a 1:1 scale at run time. Most pixels in the 1024 map won't be used. A 1024 map at…
Here are my thoughts on the topic, I haven't implemented nor have the skills to do so either, but just from general experience and some light research on the topic: Its not going to be something you'll throw on every object, has some really great uses, but not a universal system. Works much better in some situations than…