Thats why I said that in games, batching is not as popular. Its more for trees/grass/particles/terrain. Also 2005 again, thats 6 years ago. The bus between cpu/gpu is faster, gpu's can draw more triangles, but I honestly have no idea what the gap is of triangles to draw call. It may be more triangles or less. My guess is…
What they are basically computing is if you batch absolutely nothing, which means you use 1 draw command for each single object, and your Lag time is the same time it costs to draw 600 triangles: then by the time Lag time from 1 draw command to the second, a GPU will be able to draw 600 tris. So why not just let it always…