I guess, I'm trying to answer your questions, you asked them, I gave you technical information as a GFX programmer, and I have done the tests and I'm just trying to keep you educated to what I know and understand what that thing is saying. Correct. You batched them together AND are drawing the same amount of vertices. So…
Yeah, I would be curious to experiment with relatively low displacement maps, certainly that would work for some things. For other things like accurate hard surface work, you would need likely 1:1 ratio though. Well, this assumes that you're comparing 1million displaced to 1million raw polies, which would never be the…