Alloa: You are absolutely correct. The xoliul shader has the "flip green channel" box in the normal map slot checked by default. I just threw the wall up there to illustrate a point about the depth of the door. The wall looks pretty terrible, definitely not a correct finished project. Thanks for pointing that out though.
Hey everyone, thanks for the feedback! I still haven't had a chance to make the spec map. I spent this morning trying to redo the normal map to optimize the mesh and fighting with the AO map. The horizontal beam on the door has some AO that was rendered in max, the rest of the AO was made from the normal map. Ignore the…