Hey All! Over at 11secondclub.com, I noticed a lot of walk / run cycles being made by people who are just learning animation. Almost all of them appeared to have the same mistakes in them. So, instead of saying the same comment over and over, I decided to create my own walk cycle, demo reel worthy, and document and explain…
Thanks guys! glad to know I'm moving forward with it! Last night, I thought it looked way to slow compared to the last one, and just not as fluid. But looking at it with fresh eyes, I'm liking it. I think I'll tone down the lean forward and possibly call it done. Actually... That's anything thing I want to mention to all…
I agree sometimes its better to let go. There are times that I do the animation and it works, it looks fine. But I know if I was to do it again, not only would I be faster but it would be better. I mostly think that's because I've been down that road and know the bumps so the next time through I can avoid them. That kind…
Cool animation! It's great to see all the effort you put into the tutorial, I'm sure many will benefit from it. As for what's looking off... I think it has to do with the legs, and how they contact and bend to take the weight. It may also be from the limitations of the model. The new version you posted definitely is better…
Look good, especially in front perspective, but two things struck me immediately: 1) The head bob is excessive, and "out of character". Generally bobbleheaded animation conveys a sense of dopeyness, or lack of coordination, which is why you rarely see headbob on serious characters. It could work on him since Torchlight is…
I'm no animator but to me the feet still feels wierd, it feels like you're missing the backfoot, I see a hint of it but it's not really noticable I'd say. I guess it depends on how the rig is set up as well I guess. The contact and recoil part of this image.
Looks pretty cool to me! :) The side view does seem a little forced. One thing that's missing for sure is the rolling of the foot, his toes don't seem to bend at all. His armored boots could restrict this to some degree, but they do have the segmentation required for some bending at least. The "head bang" is a bit much,…
Also, the legs don't extend forward enough on the down-step. Walking is merely a series of controlled falls. If you don't capture that, your walk looks phony and unnatural. The forward leg never straightens in anticipation of the landing.
Thanks for the crits! -Ill definitely tone down the head bob. -The feet bend. They definitely are already bending in the middle. But straighten out once the foot lifts off the ground. So I'm not sure what to say to that.
Took a bunch of crits (here and elsewhere) into account and played around with it. heres what ive come up with. better? worse? on the right track? Im not sure how i feel about it. the last version seemed more fluid. the feet are better for this one. but ya. http://dl.dropbox.com/u/14662692/09-FinalR1_Walk_F.mov…