Hi everyone, did someone tried my script yet? I had this problem that I think I've solve it with the script. The idea is that when you are exporting some object that has smoothing groups on it from max in fbx or obj format, it will come in maya with the normals locked, and if you try to unlock the normals and edit the…
Thanks, but yes, I have had to use this for all my models that still have havent been exported before and to transfer over the UVs from the newly imported obj with the unwrap to the unexported model. This however doesn't cover every other model I have that was an OBJ and imported into Maya. Which is why this issue is so…
Hello I don't know if this will solve your problem, but I've made a python script for maya to transform the locked normals into hard and soft edge. This way when you export again in max the smoothing groups will be there. http://www.creativecrash.com/maya/downloads/scripts-plugins/polygon/c/lockednormals-to-hard-soft-edge…
Hi HitmonInfinity, that's great, I am glad that the script helped you and I didn't worked on it in vane. Actually I've seen now that with the last version of FBX they add the option to import unlocked normals as well and they will come in Maya as hard and soft edges. This option is making the script obsolete now :( , or it…
will experiment when I get home, but the reason why it fucks up when ulocking normals is with normals locked Maya reads normals directly from the mesh, but when there unlocked Maya needs to figure out how to display all spilt normals with its hard/soft edge system. Which it seems really bad at figuring out. if you need to…
Hey all, I've been having a on-going issue with the whole process of editing or exporting models that have locked normals and importing them into 3DSMax where I use a plugin that is meant for quickly compiling the models to source without having to manually write and QCs or anything. My biggest issue is that when I have a…