Thanks for all the positive feedback! Xoliul - Thanks! I wasn't really sure what direction I would take the bike. Your right though, with my blockout it seems like I'm already leaning towards more old school style bikes. When I get to working on the bike, I think it will be interesting for me to try to maintain an old…
Thanks for all the feedback guys! Ged: Thanks for the advice. I was just using one of the default cubemaps in UDK. I switched to a sky one, but it didn't look right, so I eventually switched back to the one that was on there to begin with. Any idea what a cubemap for a studio setup should look like? ParoXum: Hey thanks for…
Looks better gsokol. I'd also try darkening the diffuse/albedo a bit to make the reflections pop a bit more. When looking at your last still image I noticed that the painted stripe details have a "handpainted" look to them, as in not being exact. For something like motorcycle paint scheme I'd definitely invest the time in…
Yup, still using symmetry and haven't attached the 2 sides together yet. Thanks! I played around with a few different headlight ideas. Originally tried to do the double circle design that Xoliul suggested..but it just didn't look right. Anyways....just a small update here, just getting closer to finishing up the high poly…
the large flat areas on the engine (the bits still in white) really need some kind of metal difuse and spec adding to them, it just looks a bit bland currently. Great work on the normal bake and high poly though. Going o be sweet when finished!