Hey guys, i'm trying to make an instant hit weapon do specific area damage on a spawned pawn(CH_IronGuard_Male.Mesh.SK_CH_IronGuard_MaleA) with some physic assets (SK_CH_Corrupt_Male_Physics). If i enter ShowCollisions in the console i can see the physics assets and that he already comes with cylindrical collider that was…
Your physics asset isn't usually used for top level collision detection. The cylinder allows the game to run at a respectable speed in a complex environment. For location specific damage you're going to need to pass on the hit location from take damage into some function that compares the hit location in actor space to…