It doesn't look like he's walking naturally, as there is too much torso & above movement. walking at such a slow pace there should be little to non upper body movement, especially as he seems to be concentrated on something. Trying to walk like this guy should reveal a few bits of information that should help you. 1) when…
ya i actually agree there is too much sway. I think i was getting a little dead eye on it today. dont know why i felt compelled to finish it in a day. also good note on the feet. i know exactly the area you were talking about after looking at the curves.
http://vimeo.com/29244251 [ame=" https://www.youtube.com/watch?v=2UW1rxUmAJk"]http://www.youtube.com/watch?v=2UW1rxUmAJk[/ame] A quick animation i knocked out today. Just further testing Hiroshi out, and creating some movement to get a feel for his character. He's taking a slow stroll while meditating...sure footed.…
to help push growth i wanted to post up some crits i got from my lead at work here at Blizzard He is ex blue sky animation badass. Horton, ice age, the early rachet and clanks. Amazing animator. SO if we look at hiroshis walk cycle there are a few things that could be tweaked. crits i got: Chest bounce is fine if thats the…
actually, ya now that ive been away from it for a few hours...wtf. on the hips!! haha..poor hiroshi..def gonna go pull that out tomorrow, and put some drag on the feet. thanks peeps!
Yeah looking nice and smooth!! The only crit I can think of is that you might want to hold/drag the legs behind him just a tick longer. The spacing on them feels very even, and therefore if you stare at the legs long enough (I was lol) it ends up feeling a little weightless. This might just be a nitpick though. Good job!…