Some more tutorials here, and some tools. http://wiki.polycount.com/CategoryEnvironmentFoliage Recently a co-worker made an in-house tutorial for how she generates tree card textures from high-res 3d models. Really the best way to go, since you can get very high-quality and natural-looking results, and you can generate a…
I should mention that Andy's tutorial does not represent a game-friendly method of making trees. It is usually very expensive to use a bunch of camera-oriented billboards. Most game engines are not optimized for this. Speedtree is specifically setup to render this efficiently, but you have to integrate their renderer into…
Really appreciate the help. Do you know of any techniques or tutorials that represent a game-friendly method of making trees? I assume, like you’ve stated, that some tree generators will do the job. Do you know of any besides Speedtree that are optimized for games? I also have a special case question involving “hero”…
Hi, all. I'm running through Andy Zibits' Ultra-efficient tree teturing and modeling tutorial. http://www.andyzibits.com/tut_maya_low_poly.html I want to do everything except the Paint Effects section (obviously) in 3ds Max. I've created six clusters of leaves, however, I've run into a snag where it states, " Do top-view…