When you are painting with the overlay and grayscale textures, can you also paint adding another layer and with its own diffuse, so that layer will not be overlaying on top of the color map, it will just blend with it.
I dont really know a whole lot about optimization, but would it cost more or less memory/material instructions to put the diffuse detail textures into the alpha channel of the normal map?
Fullsync I know I'm a little late, but that looks like you're using the low precision output format type. 8 bit per channel. You need to use one of the high precision output types in the 16 bit column when writing your build to disc. Keytay: What detail maps do you mean? A normal detail map? A diffuse micro-detail map?
Great tutorial choco. Your work is stunning and inspiring. I am having a bit of trouble importing my diffuse map into mudbox (about 30 min into part 2). Once I subdivided the imported plane beyond a certain number of polys, it seems to separate the uv for the model into a separate tile (I say this because initially the…
Ok, now I'm gonna sound the the local ass clown here, but... I'm trying my hardest to get this all working with vertex painting as best as possible... VERTEX PAINT YOU SCREAM!? Yeah... Our engine has quite a complicated lighting set up and it looks stunning granted, the only draw back is that some things are not exactly…