Thanks guys, I really appreciate all the comments and they really help me get some motivation for making some tutorials that will show you how to make content for game engines in the future. Now as for the 3rd part of the tutorial its been done 2 days ago but I'm having a hardtime trying to upload the file to youtube since…
I'll definitely be following this. I was wondering though, could you use these techniques to make a terrain that isn't square. A better example would be this picture: http://static.desktopnexus.com/thumbnails/67722-bigthumbnail.jpg I assume I'd build a base mesh similar to that shape and follow the rest of your steps?
There's no pre-built setup for this, as far as I know. I just did a lot of research, and some testing in the Material Editor. I adapted my slope setup after seeing this thread: http://forums.epicgames.com/threads/811440-UDK-material-expression-incompatability-with-landscape-mode?p=28745069&viewfull=1#post28745069 More good…