Quick question; you mentioned that you have 5 512x512 textures, 4 diffuse and 1 normal. Where does your spec and alpha fit into that? I'm curious, cause I'm trying to find room for spec myself. Is it considered another texture if the spec can fit into the alpha of your texture?
Asset has lots of potential but looks really flat at the moment. First couple of images are better as they have nice punchy contrast between light and shade (and cryengine ssao is providing nice contact shadows that separate wood from stone) It's strange that there seems to be no specularity whatsoever. Nice spec map will…
I just started yesterday. Just want to know what you think about it. And things I know: a) I haven't touched foliage yet. b) roof need more moss. c) plaster need moss. d) wood need moss. (to be consistent, stone have moss, why other part's wouldn't have it) Or maybe add it with some CE3 Magic instead of drawing this into…
good golly that looks nice. :D i like the texture work but i agree about the beams. compared to the rest it seems like its lacking detail, and from a medium/far distance you may not be able to see any of the little detail there is (the grain n such). im not too fond of the outline thats on each of the beams either. if it…