Thank'eh, friends. We'll see if the outlines will be necessary; the example posted was done by hand, after all. Gil's textures have been enhanced as well:
The animations could be better, some of the animations don't seem to end properly and lose their weight at the end for example at the end of the first character's attack the sword just floats around slowly and the beginning of the Gil's attack anticipation for the heavier attack is a bit too slow in terms of motion, I also…
CURRENT DESIGNS: v2020 * * * Aaaaaand again. Third (Fourth?) time's the charm, right? Going with a new, more abstract art style that was inspired by the anime Katanagatari. Quite a lovely one; I'd highly recommend it. Anyway, I've only gotten the ninja, Van, done so far, so here's his evolution: ... Leading up to:…
New Water looks Great! might want to try some transparency though. i saw the water video and though it looked great it was alittle over-powering with the contrast. Examples: (i was on MH wiki at the time sry) http://http://images.wikia.com/monsterhunter/images/6/65/MHFO_Aqua_Lv3_Water_Halk_7.png…
So you're doing everything by yourself? Really impressive project in terms of scale. I see a lot of potential but honestly I have to say I do not like the current color palette, or rather the lack of perhaps. Too much saturation everywhere and no clear direction. I don't have any specific suggestions at the moment as I…