I think I'll actually throw the idea of the new story right out there. One big issue with my world was the idea of a major, omnipresent peacekeeping force. Apparently it was stifling the story possibilities because as soon as I got rid of it, many doors opened. The new conceit is that there is that major peacekeeping force…
We've got Gil: As his role is Offense, his redesign has very little armor. The outfit and the proportions serve to exaggerate his physique and make him look quite powerful. His giant cape has been replaced by a smaller shoulder cape, as I felt the original one hid too much of his body from behind in-game, so you couldn't…
Here's some more concept work: Ellie's gone full gremlin- she's, like, four feet tall but is built like a bunker- this helps her quite a bit with her defensive capabilities. She's gotten a major alteration to her hair, as well- I think the simple spiral bangs work a lot better and are much more fun. Van is now super thin…
New Water looks Great! might want to try some transparency though. i saw the water video and though it looked great it was alittle over-powering with the contrast. Examples: (i was on MH wiki at the time sry) http://http://images.wikia.com/monsterhunter/images/6/65/MHFO_Aqua_Lv3_Water_Halk_7.png…
Thanks, man. I'll definitely have to fix the texture stretching at some point. Had an idea about expanding the combat system by replacing the simple, charged heavy attacks with equippable Combat Arts. Combat Arts are powerful skills that gain strength through use. When they reach a certain point, you'll gain access to a…