Back to working on this. Started with getting Van done. (The actual fur is done in-game, so I just drew some on.) Originally, I was going to have him wear a pair of normal gauntlets and use fisticuffs, but that wasn't over-the-top enough. Conversely, as it's probably too subtle to notice, I'm pushing the proportions a bit…
Here's a color scheme and rough test for a possible, in-game rendering style: -A dynamic gradient 'shadows' forms that are facing downward. I set it to be segmented in the case of metal, or smooth in the case of everything else -An overlay on the metal to push the metallic look -Specifically-shaped linework rendered out…
I'm really digging this if this is going to be the final style. I like the extreme stylized stuff if executed correctly. Not too crazy about those bone straight lines in his collar puff though, and the sash pattern looks too straight horizontally, it needs to be skewed a bit to follow the curve of the sash to make sense.…
We've had one comeback, yes- but what about Second Comeback? Starting fresh with a new concept in mind- planning out the entire story from the broad strokes of themes and junk, and then moving to the fine details. Pushing the designs in a new direction, unchained by the previous conventions that I locked myself into from…