Holy crap another Arena Net art test! I had no idea there were so many threads for the test on here. I'm pretty close to done with mine, just fixing a few issues with my diffuse and normal maps and learning how to do a spec map. Here's the latest Marmoset render followed by the highrez sculpt.
Alright, I've done all I know how to do to the diffuse and specular maps, at this point I gotta spend some time polishing a few other pieces to include in my portfolio for the submission. Thanks for all the feedback and critique, here's my first round of final renders. Also I gave the mesh a quick pose using ZSpheres.
Alright I spent another day troubleshooting and painting maps, here's my progress for the day. I retouched the diffuse map, fixed the weirdness on the normal map, and painted half of a new spec/gloss map. Oh and I reshaped part of the head to make it feel a bit more aggressive from the 3/4 view. I'd love to hear some more…
@Torch Thanks man I haven't been outside much the last few weeks....hopefully it'll all pay off. @eight dude, thanks! I spent the day trying to polish some other sculpts so I'd have a few decent portfolio pieces to submit with this tomorrow. Thanks to everyone who commented on and critiqued this, it's great to get eyes on…
I will most definitely be giving the face some final touches to make it more aggressive, here's a shot of the wireframe from Marmoset (sorry if the triangles make it hard to read, I'm a bit excited about Marmoset). Also I'm having some problems with my normal maps displaying properly, as highlighted in the second image,…