i think the most important part of texturing is understanding how materials are constructed, and that's something no tutorial will teach you. most will say "oh just do this this and this and that is how you make metal!" or something of the like, when in reality there are dozens of surface combinations that can make up…
I don't know if anyone can help, but I follow alot of tutorials and they always seem to grab photos and use layer masks to control scratches, rust, and dirt.They often pile it on and now it's a habit that I've developed.I followed a sword tutorial by racer on how a lot of models tend to be noisy and they over do it to the…
:) thanks..great suggestions.But how do you gauge when there's too much dirt and grime on and object versus not enough?or is that just experience? @SupRore I feel like I should quit it with the dragging and dropping of dirt and grunge textures and learn to paint as you suggested, despite what's done in alot of tutorials…
Here's a recent one that's progressed awesomely, worth a look: http://www.polycount.com/forum/showthread.php?t=87962 Aside from that, look at others work and tutorials here on this very site. The wiki also has some great reference. You should use wear and tear when and where it makes sense. It is something that is very…
I was following a tutorial on Cgtuts and the artists advises to place dirt all over scratches all over and rust all over.But it doesn't make sense.This is what my mailbox model looks like as a result and it doesn't look like a mailbox which is in the reference photo. The reference mail box looks like paint on top of metal…