@ passerby yeah i figured it was too noisy, i look at it now and i can't really tell what's supposed to be rust , dirt , or scratches.Sadly i've been texturing like this for a while. in terms of scale are you saying that the detail is too large? because i notice that on my render the details look blurry and maybe a little…
@Kacecr Work from reference, so as you said, look at the mailbox you're making. If it doesnt have that much dirt, then don't put that much on it. If you're making something that you DONT have reference art for, then you should try and find materials/objects that are close to what you're making and find images of them in…
I couldn't post this earlier.But this was the diffuse and AO along with a screenshot of the two applied.I wanted to lose some of the unnecessary dirt and rust layers and I have a better idea of what to do now.Thanks for taking the time to help.
I was following a tutorial on Cgtuts and the artists advises to place dirt all over scratches all over and rust all over.But it doesn't make sense.This is what my mailbox model looks like as a result and it doesn't look like a mailbox which is in the reference photo. The reference mail box looks like paint on top of metal…
The best resource is observation of real-life objects. Look at the circled areas below and ask yourself questions like this: How would a diffuse map affect this area if I was going to paint it as a texture? How does specular affect it? Would a normal map work for this? What parts of this should I model and what should I…