Very nice. Just like to add to what Mr Bear said. You can see the texture seams in the bricks. Get them to tile better, and add some differentiation in the actual bricks. Maybe add some moss/grime where the bricks would meet the floor? Other than that it looks good. :)
Here's a few things I noticed: -The roof tile's normal map makes it look like some kind of stone, and it's a bit too noisy & repetitive -The wood's texture tiles very badly, you can see the same knot in the wood every few inches -The base brick contrast is way, way to harsh, it looks black and white -In your third beauty…
It's a really strong piece and I could see it fitting into a game. My only issue with it is the brick wall. It's way too strong compared to the rest of the building, it draws my eye back to it constantly due to the contrast. Where as the rest of the building can be read easily with the colours and textures, since they all…
I'm not too sure what the outline for the art test is... But... Why are you side tracking from the concept art? The changes you've done to your version makes it look completely different than the original. Without the blue tones from the concept art (brick and roof), I feel like your model (being heavily warm) looks like…