Hi guys! I'm finally at my last year of university, hoping to find an internship and a job soon. I'm currently working on the pre-production phase of my final university project, ( which consist to make a game ). I would like to ask you guys if you have some tips to recommend? Any workflow (Agile, Scrum, etc...), software…
Yep - small scope. Can't push that aspect hard enough. The rest of the stuff is from personal experience of the same sort of uni module. I'd recommend you devise a single gameplay feature/gimmick that is unique and that you can "bolt on" to a well established genre or game's mechanic. That means you can fall back on genre…
Yeah keep it small, make sure to create a game that works before even thinking about adding more content ie Make sure gameplay works in a small environment before continuing. Let the designer and the artists cooperate to ensure a modular workflow for quick environments. Try to get someone to focus on textures, making sure…
I completely agree with keeping the scope small. Definitely use Scrum, as it's a great process. You can modify it to fit your team. Tools like SVN or Perforce are essential as well, you really don't want to be in a situation where you lose data that is not backed up. You said Skype, MSN etc. Will you be sitting separately?…
Yea... once more. keep the scope of the project small. The smaller the nodes, the more polished it will feel like. Specially if you keep things to a confined area and less open world. Things like that can be mocked to have it appear as a big env, but its very linear and constricted. The scrum is very useful, you will know…
I don;t know the skill level or work ethics of your group members but I have some general advice. Keep your scope relatively small. Example If you are doing a puzzle platformer restrict yourselves to something like 2 polished levels and maybe ~4 enemies +boss. I'm sure the programmer needs to meet certain programming goals…