Equanim, i registered just to thank you on your amazingness. I had searched several tutorials and documentation. It said to "flip vertically" but i wasn't sure where to, and the tangeant space messed me up too. So thank you, you loveable ball of awesome. I'd recommend this to anyone who has a problem with bump mapping from…
Hey Hanpan, Here's the process I use, assuming I have my low poly mesh finalized and exactly the way I want it... Within Maya 1) Make SURE you're using ALL quads. This is important because Z subdivides every edge of your model by 2, each time you click the "divide" button. Having tris etc can produce weird results that…