Thanks for the feedback guys! I should have another update soon. Major things to do: Clean up normal maps, finish diffuse, add spec maps, revisit bell, and revisit the trim around the top of the foundation. @Aigik - Yeah, I have to do some cleaning up on the normals. @chrisradsby - Absolutely! I totally forgot to turn that…
Thanks for the encouragement guys! Here's a small update to prove that I'm still working. I'm almost done sculpting and I hope to get everything baked and base diffuse textures painted by tomorrow.
Are you using the high poly sculpts for baking normal maps? My biggest issue currently i your high poly models are really nice but the game res model looks almost looks like its using flat diffuse textures with no normals and spec.
Update time! (and sleep time) I've still got to finish painting my all my diffuse maps and I haven't even started spec maps yet (I know, I know...) I should be nailing those out shortly. I ended up removing the bell because I felt like it was overkill and detracting from the rest of the building. I am at somewhat of a loss…