Finally, an update! I've been so busy all week it was hard to find a lot of time. O_o Here we go. I've gotten the model to 5,000 Tris (4,998 to be exact) and am currently working on the diffuse and cavity maps. I'd love some critique if anyone has any. I need to find a much better-looking way of rendering him, but here's…
Thank you so much for responding. Do you mean the front leg? I made sure the checker pattern I'd applied was evenly sized across the model. But now that you mention it, I realize I could probably lay out all the largest shells first, then distribute the spikes and misc. accents in the the "cracks". Thanks for any critique,…