Yea that Idleworm tutorial is great. You'll find that a lot of 2D traditional animation knowledge applies to 3D. Richard Williams book "The Animators Survival Kit" is for 2D artists but I haven't found an 3D animator yet that hasn't read it or been helped by it. His thoughts and examples on walk cycles are great. I…
Hi guys, I need some help to get started with animations for games. I've downloaded this pyro-rig here. Now I want to play around with it, but I didn't understand how this autokey works. If I just want to do a taunt stance I select everything go to frame 0 press K for a key and then duplicate this key and move it to e.g…
-- my mistake, problem solved -- Edit: Maybe a dumb questions but I don't know it better. I've now animated it successfully like in your .gif but that's only the half of the walk cycle did I need to animate the rest by hand or is there something that I can mirror the left feet with the right and visa versa to get a full…
That is handled with Inverse Kinetics (IK). The end of the leg chain follows a point that is glued to world space, whatever the rest of the body is doing that foot is stuck to that point. In biped its called "planted keys" (Biped Menu > Key Info). They enable you to plant the feet on the ground plane then use "sliding…
Thx guys! Got my first animation done. I know its pretty bad :poly121: but I'm happy that it moves somehow. [ame] http://www.youtube.com/watch?v=3Y_hVYfH6rs[/ame]
Yes, Biped has a copy and paste key option that makes cycles easier. Its in the Motion Tab > Copy and Paste (This example shows I had the arm selected, yours would have the foot/leg shown) Basically you select the foot (or any appendage) you want to copy, hit copy, then move the time bar to where you want the key to be…
Having just pushed my way through a walkcycle assignment for school, there are a couple of things missing in my opinion.. there seems to be very little upward/downward movement of the hips, and the upper body is nearly motionless, as if the spine weren't connected to the hips. Also, your footroll seems off somehow.. maybe…
Thanks man, it works! :) I'm currently working on my first walk cycle but encountered another problem. His feet swings from pose to pose through the floor, but he should use his knees instead. I can iron this out frame by frame, but that's not the way it should be or ?
If the rig is using biped which it looks like it is? Then you can't create keys with K or the Key button. Instead you use the key button in the biped menu > Key Info Rollout. You should also copy the pose on frame 0 and paste it, so you get a key on every system (spine, arms, legs ect) at frame zero. Then turn on autokey,…