Huzzah! Now, about performance. I too have experienced some performance issues, but I chalked it up to the fact that I'm working on a 2048 texture that's ~376MB and composed of literally a few hundred layers. I did try out the Enable OpenGL Drawing toggle and that seemed to boost performance a bit (15%?). At the time I was…
Noors, Up until now it has not been possible to generate height from photo-normals. The photo-normal height mapper will be part of next release. It actually communicates with the nVidia height plug-in, and extends the functionality by enabling tiling and detail enhancement. SsSandu_C, Can't stop chuckling at your…