Simple rephrase: Does anybody know how to rotate on local axes in kismet? Does anybody know why value Z plugged into rotation of pawn is the only axis that appears to rotate locally? That's it.
Hey man have you tried to separate each rotation so they are both attached to the same controller but perform their matrix multiplication separately. I'm not sure when UDK normalized the local or global vectors but that may be your issue. Have you also tried on lay out every operation on paper? That always helps when…
Okay so I'm attempting a flight game on UDK Mobile similar to the one featured in Eat3D's latest tutorial. The difference is that instead of using the motion control of the iOS device, I want to use a joystick. So I added a joystick, was able to basically get the following result: [i want to apologize ahead of time, i'm…