So, i've sean that there's ALOT of "What's wrong with my normalmap"-thread here. So i though that we could make a big one for all them instead. I thought that i can put up some basic error checking links later.. First of, i got my own artifact. It's from the project i'm working on right now. The one on the left is the one…
Being "smoothed" the same doesn't mean much, the normals could be pointing in slightly different directions, the tangents etc could have been(and likely were) lost when you exported as obj and imported. Also in maya, I've noticed different mesh normals when doing "average normals" and "smooth normals" - again another…
Oh also, I've had similar issues in maya when i import models from modo, and some uv bits are randomly unwelded. Doing a quick auto weld is something i always do when importing a mesh into maya.
That it would be a diffidence between average and smooth is news for me.. Why can't they just keep it at one method >.< But yeah, this wasn't really a problem, it just got me confused.. Thx for the explanation :)