heres the bake, i dont have marmoset for this computer to show it off well but here it is in maya. still some settings i gotta tweak to make sure the bake turns out correct, this was just my first attempt. it currently has normals, one AO pass and a solid diffuse color.
thanks for the suggestion and compliment chris. ive reduced it down to 4311 tris. i think that anything beyond that will start to sacrifice the silhouette. i have quickly banged out a base texture for the statue that is based on the bronze zbrush matcap. I will now look at more references and try to add other grime and…