In this brief tutorial, I'll show you how to start setting up Landscape for use as terrain for environments. Before I start, though, I'd like to point out that there is a ton of useful info on the UDK help pages. Here are some relevant links: http://udn.epicgames.com/Three/Landscape.html…
Thanks for the tutorial Swizzle. I made a quick landscape and am trying to paint the materials on it, but after I apply one material to one part it won't let me subtract or paint another material over it. Isn't Control+Shift+Left Mouse how you subtract? EDIT: Figured it out... The brush strength was defaulted at 0 for some…
Hey Swizzle, great tutorial. Any idea how to get normal maps to work with terrain? I've tried using the same TerrainLayerWeight and TerrainLayerCoords blending mode material method described above, but it doesn't seem to work at all with normal maps? The epic documentation is vague (and possibly outdated), the same setup…
Hey, I also have the issue with the normal maps (like b1skit has I guess). what I do basicly is this; I set up my spec and normal maps also with terrainlayerweight nodes, like the tutorial does with the diffuse maps. I give these (layerweight-)nodes the same names as their difuse 'brothers'. I noticed this works fine up to…