In this brief tutorial, I'll show you how to start setting up Landscape for use as terrain for environments. Before I start, though, I'd like to point out that there is a ton of useful info on the UDK help pages. Here are some relevant links: http://udn.epicgames.com/Three/Landscape.html…
Hey, I also have the issue with the normal maps (like b1skit has I guess). what I do basicly is this; I set up my spec and normal maps also with terrainlayerweight nodes, like the tutorial does with the diffuse maps. I give these (layerweight-)nodes the same names as their difuse 'brothers'. I noticed this works fine up to…
I can only hope that you will post the next tute on vertex painting in landscape mode soon... I have been attempting to work this out for hours and it is driving me crazy.
Hey Swizzle, great tutorial. Any idea how to get normal maps to work with terrain? I've tried using the same TerrainLayerWeight and TerrainLayerCoords blending mode material method described above, but it doesn't seem to work at all with normal maps? The epic documentation is vague (and possibly outdated), the same setup…
HeliosphanXtal: My normal maps don't blend at all. I can plug one normal map directly in and it will appear on my landscape, but if I attempt to set up the TerrainLayerWeight and TerrainLayerCoords blending mode material with my normal maps it doesn't work. Is this what you're seeing? Are we just restricted to 1 terrain…