b1skit; I manage to blend 3 layers with diffuse/spec and normal maps. Check my image here; it shows my shader up to the breaking point. what I show in the image works for me; but once I add a 4th texture, it goes wrong on its normal map. This is the link for the image if it doesnt show here;…
Hey, I also have the issue with the normal maps (like b1skit has I guess). what I do basicly is this; I set up my spec and normal maps also with terrainlayerweight nodes, like the tutorial does with the diffuse maps. I give these (layerweight-)nodes the same names as their difuse 'brothers'. I noticed this works fine up to…