used octane render a while ago, it is cool but only in a frame by frame render, where each frame starts as a blobby mess of large pixels and becomes cleaner after 2minutes I would never expect it to do realtime 30fps visuals, octane render is definitely not a game engine but it sounds like maybe in the future they will…
Interesting. They are definitely a company to keep an eye on. I'm not sure how this would work with real time games, as it was saying, but the renderer sounds both affordable and realistic. I wonder how simple it is to use? I may pick up the beta later this week.
THREAD resurection alert! read up about this over the weekend again as i found some other info about it and its getting extremely promising basically in brigade it shots about 1-4 rays per pixel every frame meaning its noisy as fuck at first but quickly converges as frame by frame it adds rays to the solution see it in…