I'm guessing there's no Normal strength setting? as i can't seem to find anything on it. my issue is with normals in 1.5 and 2, did you change something as they seem to display differently. The top section is 2 and the bottom is 1.5, both are the same normal map. have i dun goofed? The normals were made with nDo and i'm…
I just started using Xoliul 2 and i get those washed out maps with hardware shading. Is there a way to fix that ? Texture shows what I am aiming at but it does not look like it should :(
can any one tell me where i can download xoliulshader 2 ??? when i tried to download xoliulshader in main website, " .mzp " file is not there . if u find this file plz post the link
Question 1: It might just be me, or is it possible to have two differet xoliul-shaders in the material library? I have different objects in my scene and they have different diffuse, normal map e.t.c. is it possible for me to have them visible at the same time with different maps on i xoliulshader 2? Question 2: Are there…
Haha Kees, don't take it wrong! I mean that to me, for this shader. I can't really dedicate the time and resources to 2 versions for very different programs, especially when having to consider backwards compatibility :( It's hard enough to keep up with what is happening to Max alone...
Just booted xoliuls shader 2 and some screen grabs after playing with the materials for like 10 mins. So much easier, looks way better. I'll do some zombie characters i have around as well.
Thanks anyways Xoliul and cheers for the speedy reply. I don't suppose you know of any other Viewport shaders that can I could use for the hair and eyes? Even Max's viewport shader wont allow me to use map channel 2 for the alpha in the viewport, but will display correctly when i do a render :s Its times like this I wish I…