Just a quick question: How come materials look different in Max 09 and Max 10? I set up a scene in 09 and when I open it in 10, my objetcs are waaaaay brighter etc. Does it load additional lights or... i don´t know : (
Hey, so I'm having problems with the Xoliul shader (the latest from 09/10/2011) and normal maps baked in Max2013. I'm getting that good ol' normal map seam where you get the seam in the viewport, but it's not there when you render. I think it's that tangent basis issue. I don't recall having this issue with normal maps…