Epic scene! Love the composition. In your lighting breakdown, you have that cool light amidst the warm lights. What type of light is that? (says U on it). do you always use point lights over spotlights, and emissive based lighting?
Lighting Process To briefly discuss the lighting process in this scene, because its a video game environment, first thing I do is ensure the shadows will look correct under any lighting condition. This involves lots of tweaking of the uv set used for light maps, as well as the resolution for those light maps. To test those…
Minotaur0, you're welcome :) Walrus, thanks for the compliments on my work :). To attend your question about the lighting. The light that has a U on it is a dynamic light. I placed that to add some rim lighting to the hero prop, it only affects that prop via lighting channels to ensure it does not impact performance to…
This has become one of my favorite threads in recent weeks. I love how efficient your UVs are. Regarding the lighting: I think the previous lighting was much better. If it ain't broken, don't fix it!
Thanks Minotaur :). The lighting near the end gets this reddish color through post process. It haven't changed the lighting much in the UDK file. The intention was to show the view of the creature after it stands up (Second 37), the fov and pace of the camera also change. Was that apparent when you saw it the first time?…
Thanks, I'll be working on a tutorial once it's complete. What are do you feel would be best to show? Lighting, texturing, modular building, water effects, snow?
Spitfire, I learned many things about the lighting as well as post process while putting this scene together. While experimenting with both is when I stumbled upon this combination which I instantly fell in love with. I'll take into consideration making the installation bigger. I feel that the expansion could be beneficial…