Bump Just rewriting my question, it was a little confusing. Pay no attention to the leaf cards in the above screen shot. I assume I should just apply my normal texture to the diffuse slot to get my normals for the leaves. Is there a way for render to texture to respect the alpha channel of a texture card. Like for tree…
I use a completely different workflow for foliage because I had so much trouble getting alpha card leaves to work the way you are trying to do it. The way I ended up making foliage was to model and texture high poly geometry, then bake that down to the foliage plane(s). No need for cameras or any other trickery that way.…