hi guys :) i want to ask you about workflow on creating environment so i see Nate Stephens dvd about creating environment great DVD ... and he is creating a next-gen environment but he just go with modeling . my question is why he is not creating hipoly mesh ? he is not going to use normal map ? it's next-gen environment .…
I've watched his DVD and he talks about using tiling textures on alot of spots. He does have a little section at the end of the dvd about creating normal maps, so while it isn't really explicitly stated that normals maps are expected to be used I think it is obvious.
Making enviros is different to the traditional character work flow. Being of a character background and moving to enviros for more of a challenge, making highpoly assets for all of your environment pieces can be a waste of time especially if you are utilizing tiling textures and trim strips. Sure there are unique assets…