Why does the programmer need all the animations in one file? The fact that the unity documentation suggests this is a good way to work (I have read this myself) is astounding imo. If you're working on a large scale game with more than one animator that is just completely unworkable. If it must be compiled into one…
Sorry if this is the wrong place to put this, I wasn't sure if it belonged here or GD. I have a basic rig. Joints, IK handles. Controls are parent constrained nurb circles. Due to my experience in Unity, I found it easier to do character animation in separate files and export them separately. (@walk, @attack, @die.ect)…
seeing as there wasn't another post on this and being almost a year old i am guessing it has been solved. But anyways I use the paie script for exporting out animation from one file and importing it onto another file. http://www.creativecrash.com/maya/downloads/scripts-plugins/animation/c/paie hope this helps somebody