@ Lonewolf - It is max, but its not really a script... What I do is use the wire parameters dialogue to wire the sub-d level of a turbosmooth applied to a sphere to the sliders. I then copy the turbosmooth modifier off the sphere, and "paste instanced" onto my geometry as Im working on it. That way the slider controls the…
That is pretty slick, and I bet you could actually script the setup. I use an instanced turbosmooth to control stuff like that too, but had never considered wire parameters for it.
Hmm, I was wondering if some of the corners needed to be rounded a bit more. Ill do that next time I work on it. I hadnt really thought much about the final polycount - Its going to be much higer than is practical for a game, but since this is just strictly for my port I figured I could get away with it. I was thinking…