I have a 2d Tile system setup and I am not sure if I did it correctly since I am unable to have an entity traverse the grid properly. C++ I have 2d array of tile objects. The tile object has a vector full of entities to draw at that tile. due to this, the entities contained in a tile are unaware of their own XY position.…
originated from a message conversation: yes it's popular with game scripting (realtime system integration), I use it a lot for all kinds of tasks (many people would use python for that, which I never got into). Scripting languages like Lua are useful to "generate code", I've used Lua to generate maxscript code or shader…