@Sandro: Indeed! And I couldn't agree more! I personally would love to talk about how you guys would handle GameStates, Data driven gameplay, and of course; vector math! The latter is very important for any dev working in games! And this is by far one of the best -and most well explained- lessons when dealing with vectors.…
As the title suggests this thread is a place for the consolidation of programming and scripting knowledge on Polycount. It isn't meant to compete with the Tech Artist - What are you working on thread, but rather compliment it in the same way that Technical Talk relates to Pimping and Previews. Nor is it meant to compete…