originated from a message conversation: yes it's popular with game scripting (realtime system integration), I use it a lot for all kinds of tasks (many people would use python for that, which I never got into). Scripting languages like Lua are useful to "generate code", I've used Lua to generate maxscript code or shader…
Depends on the scope where the variables are used, and the compiler used. Generally speaking, uninitialized variables that are used with no value will yield compiler errors but it's pretty possible that VC# auto-assigns default values to uninitialized variables. I know the Mono compiler from Unity does it for variables…
Currently i work on an HTML5 Prototype within Aptana. Nice Tool but it annoys me that the function list a) can't simply show ONLY functions and b) the function list always collapses during writing some code. Has anyone a tip for me how to handle with that?
As the title suggests this thread is a place for the consolidation of programming and scripting knowledge on Polycount. It isn't meant to compete with the Tech Artist - What are you working on thread, but rather compliment it in the same way that Technical Talk relates to Pimping and Previews. Nor is it meant to compete…
I consider Netbeans&Eclipse equal, the only thing i like more about netbeans is that it feels faster(could just be me) and that it has a profiler build in. Aside from that they feel just the same to me(didn´t use eclipse for months but i doubt that much has changed since then)
may i humbly ask why you favour eclipse? did a little course a few month back using eclipse. i "used" (more like i tried too XD) netbeans at home before to get a feel for java and found it muhc more convenient. error codes are way better, the interface a little more intuitive and such...
Ok here it is , just for you fletch(everyone else interested can have it too of course) It has some little flaws, but it should find one of the shortest ways. The size for the maze is hardcoded atm(sorry!) if you want to make it smaller or bigger you have to change xSize and ySize inside of GameWindow.java. You can choose…