Okay so here's the issue. I'm trying to render my scene using lightmaps created on a 2nd uv channel. I'm wanting that lightmap targa to multiply through the diffuse. I know for game engines its as easy as plugging in that lightmap targe in a multiply area for the 2nd uv in the shader. But I've never done it in max. Does…
setup a composite map with your 2 bitmaps set to the appropriate channels, and set the lightmap to multiply. Depends on which max version how exactly to do it as they upgraded the composite map a cuople of version back. lookin the help for composite.