@ambershee: The arena-net environment art internship test. Matches those specs @oniram: look closer. ;) I am multiplying the color by the alpha channel. If I were to multiply the base texture by the inverse of the alpha then add the two together, the the diffuse texture under the alpha would disappear and be replaced with…
Well here is why I want to do this and what I was thinking. First i am limited to two 1024 x 1024 texture sheets on an asset. I want to get diffuse, spec and Normal maps crammed in there. So rather than take up space on the texture sheet with something I figured I could just have a alpha channel on a few and use them as…