One quick side note, how do I avoid having a texture turn into one huge 512x512 when I zoom out? I see some great work in CE3 and none of it involves a gymnasium sized leaf! And I don't even know where to continue about my problem... Could it have something to do with the fact that I'm only using diffuse maps? No Specular,…
-Did you use a specific background terrain texture for your terrain layers(do not use your closerange diffuse)? This is roughly the color you want for your close range diffuse. -Did you export your close range diffuse map as Crytiff Terrain? (not terrain high passed unless you highpassed it yourself before saving it) This…
Remember your terrain textures need to be highpassed first (either that or export with TerrainDiffuse_HighPass, the difuse color in the material editor MUST be 255 255 255. (If you wanna paint it darker on terrain or color it different, just use the layer painter adjustments) To get more resolution in the terrain, go to…
CE3 SB allows us to import texture tiles into the game that are placed down directly onto the terrain. So I have taken a height map which is 512 X 512 pixels and then put together in photoshop the texture for the terrain surface which is much larger than the height map at 8192 X 8192 pixels. The reason for doing this in…