One quick side note, how do I avoid having a texture turn into one huge 512x512 when I zoom out? I see some great work in CE3 and none of it involves a gymnasium sized leaf! And I don't even know where to continue about my problem... Could it have something to do with the fact that I'm only using diffuse maps? No Specular,…
-Did you use a specific background terrain texture for your terrain layers(do not use your closerange diffuse)? This is roughly the color you want for your close range diffuse. -Did you export your close range diffuse map as Crytiff Terrain? (not terrain high passed unless you highpassed it yourself before saving it) This…
Thanks Paraxum! I thought there was some save preset I was missing, but I'm glad you corrected me. So I thought the background layer should be a low res (64x64) version of the diffuse texture. Yours does not look low res, and it doesn't even look like it came from the diffuse texture. Looks like you have some graininess on…
OMG I COULD KISS EVERYONE WHO HELPED. When HP said highpass my terrain, I thought that meant to select TerrainDiffuseHighPassed.but Now I see that is for high passed textures, otherwise I need to high pass manually. The SDKDOC briefly explains a few key CryTif exports, but is not specific enough for some noobs (wouldn't…
I can't believe I forgot about polycount forums for so long. I am so frustrated with my CE3 texturing issue, remains unanswered on crydev and moddb, and i just happened to come by here and see some amazing CE3 mapping going on. I'm following this doc to a t. I tried copying 2 default materials and simply replacing them…
Now I know why they call it the CRY:'(engine... No I know it is great and I would be having so much fun if I wasn't hung up on this... Here is with the exact settings you specified: I am so close to making a youtube video of the process I have gone over 5 times so someone can point out what I am doing wrong, but here is a…
Remember your terrain textures need to be highpassed first (either that or export with TerrainDiffuse_HighPass, the difuse color in the material editor MUST be 255 255 255. (If you wanna paint it darker on terrain or color it different, just use the layer painter adjustments) To get more resolution in the terrain, go to…