The reason you get this result is because you're doing it wrong, you should always render surface texture to save the changes definitely, otherwise you might loose them. Also a 8192 texture is not that healthy at all for a game level. stick to the doc out there and how it's supposed to be made, aka use a background texture…
-Did you use a specific background terrain texture for your terrain layers(do not use your closerange diffuse)? This is roughly the color you want for your close range diffuse. -Did you export your close range diffuse map as Crytiff Terrain? (not terrain high passed unless you highpassed it yourself before saving it) This…
Thanks Paraxum! I thought there was some save preset I was missing, but I'm glad you corrected me. So I thought the background layer should be a low res (64x64) version of the diffuse texture. Yours does not look low res, and it doesn't even look like it came from the diffuse texture. Looks like you have some graininess on…
Now I know why they call it the CRY:'(engine... No I know it is great and I would be having so much fun if I wasn't hung up on this... Here is with the exact settings you specified: I am so close to making a youtube video of the process I have gone over 5 times so someone can point out what I am doing wrong, but here is a…
CE3 SB allows us to import texture tiles into the game that are placed down directly onto the terrain. So I have taken a height map which is 512 X 512 pixels and then put together in photoshop the texture for the terrain surface which is much larger than the height map at 8192 X 8192 pixels. The reason for doing this in…