Hey Polycount, new member here and glad to be a part of this community. I work for a small game development company and I am currently teaching myself 3DS Max 2011 so I can help out our artist with environment work. I've gone through a couple tutorials and I have a pretty good grasp on the actual modeling part but now I'm…
He's getting the exact same thing. The texture is infinitly stretched because, in the unwrap, the new edges you created with the inset are at the exact same place as the old edges. Your texture is applied everywehre : infinite stretch on black and white = grey. So just fookin unwrap it.
Well, it might not look the same because of a different texture, texture density, the fact that hes using an actual texture instead of a procedural checker..anything. I wouldn't be too concerned with it. When your modeling (especially doing insets, extrusions, etc..) your UVS are going to warp. Even in his tutorial youll…
Wow, thanks for such a fast reply. I was afraid it was something simple like that. I was starting to think it was my UVs but the tutorials I was using didn't seem to have any problems with their materials when they used the inset tool. For instance in this video: [ame]http://www.youtube.com/watch?v=ZlZgH3O_vxw[/ame] When…